Richard Shepardson


Skills include:
3D Modeling & Animation:

Maya
MotionBuilder
Daz Studio


Sound Editing:

Adobe Soundbooth
Audacity


Game Engine:

Unity
Unreal Tournamtent 2004
UDK


Game Design:

Game Mechanics
Character Creation
Story


Programming Languages:

Python
Java
C
C++
C#
ActionScript
HTML


Other Software:

Adobe Photoshop
Adobe Premiere
Adobe After Effects
Adobe Audition CC
Adobe Flash CC


Other Skills:

Storyboarding
Cinematography
Debugging


Work:
GT Entropy:
Character Modeler & Animator

Ga Tech Emergent Game Group: Mermaids:
3d Modeler
Animation
Lore Master
System Designer

Lockheed Martin:
Multimedia Design Engineer (Nov. 2013 - Present)

Activities:

President of Entertainment Software Producers:
Fall 2010 - Spring 2011

Member of Entertainment Software Producers:
Spring 2009 - Present

Member of Georgia Tech Marching Band:
Fall 2007 - Spring 2011

Education:
Georgia Tech:
Bachelor's of Science in Computational Media

Georgia Tech:
Master's of Science in Digital Media

Games & Design Docs

These are games and design documents for games that I have been independently developing on my own time.
Click an image to see the game in more detail.

Parent SimulatorParent Simulator
Parent Simulator Paper/Game ManualParent Simulator Paper/Game Manual
Acolyte OrderAcolyte Order
The Forgotten SoldiersThe Forgotten Soldiers

OWD: Beginnings Design Doc/NotesBeginnings Design Doc/ Design Notes
Level Design WorkLevel Design Work
Game ReviewsGame Reviews
Character Designs

These are character designs for a series of games that I have been writing for several years.
Click on a character to view the bio page for that character. More characters to come.

LilyLily
EzekielEzekiel
MiliardoMiliardo

TrenashaTrenasha
AlexanderAlexander
Class Projects

These are various projects that I have been a part of as both an undergrad and graduate student.

Surviving The House of TomorrowSurviving The House of Tomorrow